Reminder about some coding stuff related to the Epeios project
New type naming conventions
(between parenthesis : the old one).
Summary
Grouped
- Static object :
s
(object__
) : regular,t
(object_t__
) : base type,e
: enum,f
: callback function.
- Dynamic object :
d
(object_
) : core (not instantiable),w
(object
) : wrapped (instantiable).
- Resource containing/related object :
r
(object___
) : regular,l
: with lock (i.e. thread-safe).
- Helper :
g
: not resource containing (g
stands for groom),h
: resource containing,p
: placeholder, not resource containing.
c
: callback.
Alphabetical
c
: callback,d
: dynamic, not instantiable,e
: enum,f
: callback function,g
: groom - helper, not resource containing,h
: helper, resource containing,l
: with lock (thread-safe),p
: placeholder - helper, not resource containing,r
: resource containing/related,s
: regular static object,t
: base static type,w
: wrapped dynamic object, instantiable.
Static objects
Objects which size doesn't vary (integer, float…).
- regular :
sObject
(object__
), - base type :
tObject
(object_t__
). - enum :
eEnum
(did not exist as is) ; defined with theqENUM(…)
macro, - callback function :
fFunction
(did not exist as is).
Objects which contains only objects of this type are also static objects.
Dynamic objects
Objects which size varies (a string, for example).
- Core (not instantiable) :
dObject
(object_
), - instantiable (wrapped):
wObject
(object
).
Objects which contains dynamic core (not instantiable) objects and/or static objects and/or resource-containing objects (see below) are also dynamic core objects.
The instantiable dynamic objects are mostly based on (and automatically created from) a dynamic core object. The dynamic core objects are used as function/method parameter type, but only the instantiable counterpart of such objects can be instantiated.
Resource-containing (or resource-related) objects
Objects which contains or are related to resources which have to be freed/deleted/closed…. (memory, socket, file descriptor, mutex…).
rObject
(object___
) : regular,lObject
(no direct equivalence) : with lock, i.e. thread safe.
An object containing an instantiable variable size object is also a resource-containing object.
Callback objects
Objects given to an object/function, which contains only virtual methods ; it's abstract. Such an object has not to be initialized, only be inherited.
cObject
(no direct equivalence).
Helper objects
Resource-containing helper
Objects given to an object/function, which is responsible of his handling. Such an object has not to be initialized, only be instantiated and then given to the proper object/function, in a error-aware environment, that is, wrapped with the qRx
(qRH
, qRB
…) macros, to ensure proper destruction.
hObject
(no direct equivalence).
Not resource-containing helper (groom)
Objects received as a parameters by a function. Such an object has not to be initialized, nor be instantiated.
gObject
(no direct equivalence).
Placeholder helper
Objects given to an object/function, which is responsible of his handling. Such an object has not to be initialized, only be instantiated and then given to the proper object/function. It does not contain a resource, so no need of an error-aware environment.
pObject
(no direct equivalence).
Macros equivalence
Apart from the q
prefix, macro defined as equivalent for above objects use the prefix letter of the corresponding object as suffix letter. For macros which act as set of objects, you can also have a final l
for the loose version, that is for the version with the generic row sdr::fRow
.
Example :
- With given row :
- regular :
qBUNCHd( type, row )
, - instantiable :
qBUNCHw( type, row )
,
- loose :
- regular :
qBUNCHdl( type )
(equivalent toqBUNCHd( type, sdr::fRow )
), - instantiable :
qBUNCHwl( type )
(equivalent toqBUNCHw( type, sdr::fRow )
).
Examples
Some examples for the developer of the Epeios project.
enum's
Header file ('.h')
qENUM( Name ) { nConfiguration, nProject, nSetup, nArguments, n_amount, n_Undefined }; const char *GetLabel( eName Name ); eName GetName( const str::dString &Pattern );
Code ('.cpp')
#define C( name ) case n##name : return #name; break const char *GetLabel( eName Name ) { switch ( Name ) { C( Configuration ); C( Project ); C( Setup ); C( Arguments ); default: qRFwk(); break; } return NULL; // To avoid a warning. } #undef C namespace { stsfsm::wAutomat NameAutomat_; void FillNameAutomat_( void ) { NameAutomat_.Init(); stsfsm::Fill<eName>( NameAutomat_, n_amount, GetLabel ); } } eName GetName( const str::dString &Pattern ) { return stsfsm::GetId( Pattern, NameAutomat_, n_Undefined, n_amount ); } qGCTOR( ... ) { FillNameAutomat_(); }