29n
this would mean that an hour is about 3.6 seconds (3600-3600/1.001) shorter compared to real-time.Marker | Signification |
---|---|
% % | % sign |
%<f>d | Amount of days |
%<f>D | Same as %<f>d |
%<f>h | Hours in the day |
%<f>H | Total amount of hours |
%<f>m | Minutes in the hour |
%<f>M | Total amount of minutes |
%<f>s | Seconds in the minute |
%<f>S | Total amount of seconds |
%<f>f | Frames in the second |
%<f>F | Total amount of frames |
%r | Remainder as float |
%R | Remainder as fraction |
%t | FPS-type dependent token (see below) |
<f> : [<w>][(.|,)[<p>]]
(1
by default). Optional set of following flags :
.
or ,
: the decimal separator to use,
The tokens option is used for the '%t
' format marker. For drop frame, the first character is used. For non-real-time, the second character is used if set. If not defined the one for drop frame is used. For non drop frame, the third character is used if set. Alternatively the one for non-real-time is used.
These optional markers specify how the timecode values are rounded, but don't cause anything to be displayed. You have to specify a display marker (see above) to see some output.
This rounding markers affect the timecode as a whole. For example, if you specify %<m
(round down the minutes), the seconds (and frames) value will always be 0.
Marker | Signification |
---|---|
%<[<p>]<t> | Round down |
%=[<p>]<t> | Mathematical rounding (default rounding) |
%>[<p>]<t> | Round up |
0
to 9
, 0
if missing).d
for days, h
for hours, and so on …)23n
(23.976 fps non-drop frame, not real-time1))29n
(29.97 fps non-drop frame, not real-time2), uncommon)29d
(29.97 fps drop-frame, 30/1.0013), de-facto standard for NTSC work)30d
(alias of 29d
)59n
/60n
24
, 25
, 30
, 50
, 60
, 100
, 600
, 1000
… (for video),44100
, 48000
, 96000
… (for audio).
You can append a FPS designation (see above) by preceding it by a @
. When not specified, the FPS designation used is the one specified for the output.
29n
this would mean that an hour is about 3.6 seconds (3600-3600/1.001) shorter compared to real-time.